Game Development

Meeti2i

• Defined Brand identity and logo.

• Collaborated in web page design.

• Created 2D levels in ‘Tiled’ for proprietary video conferencing products.

• Defined Best Practices for content creation.

• Created content pipeline.


Flatter Than Earth

• Established and maintained production pipeline and file structure.
• Prototyped camera operation and behavior.
• Prototyped levels and puzzles in Unity.
• Prototyped game mechanics.
• Critiqued and supported 3D art construction in Maya.
• Provided concept art critique and general art direction.
• Operated in Scrum methodology using Jira.


Powerhouse Gaming

• Led a team of 2 artists, 2 engineers, and 1 quality assurance tester.
• Designed game themes.
• Designed Mini-Games within the pull tab games.
• Designed User Interface for games and internal/external systems.
• Designed credit terminal system.
• Operated as Art Director, defining the company brand.
• Created design and art pipelines as well as best practices.
• Designed the internal management and invoice proprietary tools.
• Provided daily guidance to reach established product goals.
• Created 2D art for marketing.
• Designed and tasked all audio for games.
• Operated as scrum master.
• Created a company web page and regularly posted updates.
• Created arcade cabinet art wrap.


Stomp Games

• Created 100+ unique dungeons in game using Unity.
• Responsible for creating levels including layout, props and monsters.
• Worked alongside engineers creating our level creation system.
• Regularly critiqued environment assets and concept art.
• Orchestrated cinematic gameplay
• Edited narrative/marketing videos using Unity, Fraps, Premiere, After Effects.
• Collaborated to refine combat and general game play.
• Trained interns on fundamentals of level construction and combat.
• Curated wiki documentation of level pipeline and best practices.


Tencent Boston

• Created vast open world MMO gamespace in our proprietary, modified Titanquest engine.
• Refined our editing tools alongside engineers based on design/art needs.
• Worked on an international development team of 100+ on a 24 hour development cycle with the Tencent Shanghai team.
• Sketched and created block out levels from written designs.
• Sketched requests for modular art assets that would aid construction based off design documents.
• Worked with artists to refine assets based on usage and look/feel.
• Populated the world space with enemies based on design documentation.
• Created environmental effects and lighting for different locations.
• Created milestone videos using our engine (With some custom created camera controls), Fraps, Premiere, After Effects.